Creating games one bug at a time.

HI, I'M RONNY 👋 A quick warning before you continue: English is not my native language. If something sounds surprisingly professional, AI probably helped with the translation. If it sounds a little strange, that's probably me.

I'm an indie developer from Germany creating games, apps and an ever growing collection of grey hair. The name BarefootCrafter comes from how I started. I learned programming long before tutorials, Stack Overflow or AI existed, so every problem had to be solved the hard way.

This website is a behind the scenes look at my journey. No big studio, no marketing team, just me, my tools and a stubborn refusal to give up. Below you'll find my projects, ideas and the occasional reminder that creating games is mostly about fixing bugs and pretending you know what you're doing.

My Projects
25+Years Coding
3+Games & Apps
97%Code Rewritten
12,847Things Broken
ABOUT ME

More about me.

I've been passionate about technology and games for as long as I can remember. Over the years, I've learned a lot, from coding my first applications to publishing products people can actually use and enjoy.

The Raw Beginnings

The Raw Beginnings

Born in 1982, I grew up on the beautiful island of Usedom by the Baltic Sea. At 16, I discovered the magic of programming. Back then, there was no internet for me, just a massive physical manual and QuickBasic. Trying to code my first game that way felt like a wild, months-long solo mission, but I made it to the finish line.

This spark led me to enroll in a distance learning program with a focus on C++ and DirectX 7. Honestly, I never truly understood C++. Yet, somehow, using 3D Studio Max and the Watcom compiler, I managed to build a simple 3D town where you could walk around. Funnily enough, you could walk straight through the walls. Financial struggles eventually forced me to abandon my studies and move to Berlin as a laborer, but my tech journey was far from over.

The Hotel Era

The Hotel Era & The Great Crash

A lucky coincidence brought me back to Usedom to design a single hotel homepage. That one website quickly snowballed into managing the entire IT infrastructure for a massive hotel chain. Networks, cash registers, video surveillance, I did it all. At the exact same time when everyone was hyping expensive SAP software, I developed my own custom web application for time-tracking instead. This saved the company massive costs and made me incredibly proud.

Driven by that pride, I built "Usedom Kompass" as a holiday rental platform, hoping to finally kickstart my independence. A few people signed up, but before the project could truly take off, unexpected personal and financial setbacks caused my entire existence to collapse. Devastated, I threw in the towel, left the island, and decided to walk away from IT entirely to look for a completely different purpose in life.

Search for Purpose

From High Politics to the Underground

Hoping to give back to society, I started training to become a kindergarten teacher. My hands still wouldn't stay away from code, though, which is when I built my first dating app, originally named Dynamic Placeholder and later released as Place to Meet. Sadly, financial pressures forced me to quit that first attempt. By a bizarre twist of fate, I then ended up working as an external developer at the German Parliament. It felt prestigious, but the rigid corporate environment completely drained my creativity.

Seeking a radical change, I went from the highest political halls straight down into the subway tunnels, becoming a Berlin U-Bahn driver. Yet, my heart never stopped beating for working with children. In 2024, I decided to give my dream a second chance and restarted my educator training. During this time, I even shared my journey and my vision of becoming a guide for children in an official interview: Read the interview about my path here. Unfortunately, the intense team dynamics in the field eventually took a heavy toll on my well-being, forcing me to step back once more. To stay afloat and keep my creative soul alive, I kept building apps. Even though they didn't become massive hits, they kept me moving forward.

Today

Imperfect Skills & Today's Vision

Looking back, I never lost my connection to programming, but I also never became that overconfident, textbook software engineer. My raw skills remained at an advanced beginner level, and I never felt "good enough" for big tech firms. Today, I am incredibly grateful for AI assistance because it finally bridges that gap, helping me bring my chaotic, creative visions to life without getting stuck in syntax.

Ironically, I barely play video games myself these days. However, I deeply fell in love with World of Warcraft twice in my life for longer periods. That experience showed me the monumental task it takes to build immersive worlds. While the gaming landscape has changed, that old passion for creating meaningful digital spaces never left me.

When I’m not battling code, my true escape is scuba diving, inline skating, or disappearing into nature on my paddleboard. I still wake up every single day dreaming of new things to build. Time is always too short, but the passion never stops. That is why I am still here, creating games and apps, fighting for that dream of true independence. Take a look at my latest projects below, and you'll see exactly what I mean.

Games

Net Five Screenshot
ABOUT ME
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Strategic PuzzleMultiplayerBrain Training

Net Five² is my first ever game release and a huge learning experience. It was designed as a mobile game for as many platforms as possible and is built around what I believe is a genuinely unique strategic puzzle concept. Players race against the clock to score points by creating lines of five or forming closed shapes. To keep development sustainable and avoid unnecessary running costs, some features have been scaled back for now. For me, this project is about more than a single game. It is a chance to take the first real step toward turning a lifelong hobby into something bigger and discovering whether the ideas in my head can bring enjoyment to other people.

Roadmap

This timeline includes both successes and failures. Every project, even the ones that didn't work out, helped shape my skills and experience.

2018
Place 2 Meet

Place2Meet

My very first published app project, born while I was training to become a social educator. The idea was to connect people in a completely new way: instead of swiping from the couch, you actually had to physically visit someone's favorite spots to unlock the chat function. Driven by pure enthusiasm, I built it exclusively for Android.

Then came the reality check. Right after a local newspaper article went live, a huge wave of users wanted to try the app—but everything crashed. Since I was still very inexperienced, the endless loop of bugs and crashes was completely overwhelming. I was desperately trying to identify errors but simply couldn't keep up with the technical chaos.

The final blow came when new GDPR regulations went into effect. The legal hurdles set a standard that I couldn't possibly meet at the time. With a heavy heart, I had to shut the project down. It was a tough and sad decision, but the brutal learning curve of this failure completely reshaped how I approach development today.

Read the original newspaper article here: Märkische Allgemeine Zeitung (German only)

2024
Ticolly

Ticolly

Inspired by my world travels and a personal love story on a language app where flirting was strictly banned, I wanted to build something more open. Ticolly was born—not as a strict dating app, but as a judgment-free platform to meet people, share stories, find new friends, or discover love. To maximize reach across Android and iOS, I used the Symfony framework wrapped in a webview container.

To keep it as accessible as possible, the first version didn't even require a login. When that didn't catch on, I added a login system to boost user security. But after two years, without a massive marketing budget to compete in the crowded social media space, it was impossible to gain traction. I ultimately had to call it quits.

This project also taught me a brutal lesson about the business side of development: I was scammed out of €1,500 by a law firm in Berlin. Luckily, the Bar Association helped me get the money back, but it showed me that you can never be too careful. Even if you have the best intentions, the development path can be tricky.

Watch the original app concept video in your language: GermanEnglishSpanish

2026
NetFive²

Net Five²

After countless brainstorming sessions in the bathtub, I finally found a game concept that feels entirely fresh. My absolute biggest goal is to never just copy and paste what’s already flooding the market. I wanted to create something truly unique, even though rethinking and redesigned everything constantly during development truly tested my patience.

Getting the game to where it is today took a serious toll on my nerves. My development process is completely chaotic, which meant I was constantly tearing down my own concepts and rebuilding them from scratch. But through all that trial and error, the mechanics finally clicked into place.

NetFive² might just be the game that allows me to leave my own little footprint in the digital world. Ultimately, I hope it becomes the stepping stone to full independence by letting me turn my absolute passion into a full-time career, creating things that bring genuine joy to both me and the players.

Future
🚀

Upcoming Projects

Two additional game ideas are already planned. The concepts are still evolving but the journey continues.

Development Setup

To avoid the unnecessary expense of a KVM switch, I chose the perfectly rational alternative: crawling under my desk countless times to swap monitor, keyboard, mouse and network cables between two computers. At one point I spent more time under the desk than at it.

Development Machines

Where ideas become games. My Tools

Main PC

Ryzen 9 5900X64 GBGeForce RTX 3070

Mac

Mac Mini2020 M18 GB
Software & Creative Tools

A few applications I use almost every day.

PaintShop Pro 2023 Ultimate

Used mostly for concepts and quick graphics. I've worked with PaintShop Pro for many years, but since the Corel acquisition I'm not a big fan of the direction the software has taken.

Inkscape

A relatively new addition to my workflow. For UI and UX design it's quickly become one of my favourite tools.

Unity 6.3 LTS

Even though I love the rendering engine of Unreal, I honestly feel a bit too dumb for it because I cannot get my head around its blueprints or coding. That is why I landed on Unity. Its clean interface and the easily understandable C# language completely won me over for my game development.

Visual Studio Code

My absolute go to standard editor for everything. It constantly accompanies me whether I am working on framework development or just quickly tinkering and building random code snippets together.

Visual Studio 2022 (Community Edition)

This is my main environment for coding inside Unity. Since I am far from memorizing every piece of code by heart, this robust IDE is a vital part of my daily development setup.

XAMPP

Even though the Symfony framework brings its own local server, I still use XAMPP alongside it out of pure habit. It has been my loyal companion as a local server environment for many years, so I prefer keeping it in my workflow.

Android Studio & Xcode

There is no hiding from these two. You simply cannot publish mobile apps without them, making both platforms an essential part of my standard build and deployment environment.

ChatGPT & Gemini

I use AI heavily to bridge my coding gaps. I use ChatGPT for rough blueprints of my apps and games because it fails at debugging. For the actual coding and tracking down bugs, I fully rely on Gemini because ChatGPT falls short there, just like Gemini struggles with graphics.

Test Devices

Tested on real devices.

Xiaomi Redmi Note 12Pro
Huawei Nova 9 SE
iPhone 11